﻿using UnityEngine;
using System.Collections;
using Assets.entities;

public class Voxel {

    private VoxelPrototype _prototype;
    private VoxelData _informativeContent;
    
    public Voxel(VoxelPrototype p, VoxelData content){
        this._prototype = p;
        this._informativeContent = content;
    }

    public VoxelPrototype prototype {
        get {
            return this._prototype;
        }
    }

    public VoxelData content {
        get {
            return this._informativeContent;
        }

        set {
            this._informativeContent = value;
        }
    }

}
